View Single Post
  #9  
Old 02-26-2010, 07:39 PM
rollnloop rollnloop is offline
Approved Member
 
Join Date: Feb 2008
Posts: 126
Default

Thank you so much Oleg for allowing Greg to see your office and get so many news on the game. I had the privilege of a voice report by greg and must say that, even if i already knew you would blow us with your quest for excellence, i grew even more excited listening to all those features.


Following Greg's report i'd like to have a deeper explanation on a few subjects though.

How will oxygen be implemented ? If a pilot does not put his mask above 1000m, will he suffer of earlier fatigue ? If he forgets to put his mask (or if he puts his mask and forgets to turn oxygen supply open) and climbs above 3000m, will he lose consciousness ? If yes, how will it show on screen ? If pilot has oxygen mask set, supply open and line gets punctured by a bullet, what will be the consequences ?

How will fatigue be implemented ? After many manoeuvers in a short period, will pilot still be able to fully deflect commands ? Will it affect greyouts/blackouts ?

Greg says you're happy with IL2 greyout/blackout model. I had only once a greyout flying aerobatics, but discussed the fact with fellow simmers that also fly for real and all say, as it was for me, that the main result of a greyout is loss of color (you see in black and white) before field of view gets really restricted and view blurred. This would require some kind of postprocess, but is most probably doable with current hardware. Any chance of seeing this kind of greyout ?

Thanks a lot for taking some of your precious time to answer our questions
Reply With Quote