View Single Post
  #8  
Old 02-26-2010, 01:47 AM
TemjinGold TemjinGold is offline
Approved Member
 
Join Date: Nov 2008
Posts: 236
Default

Quote:
Originally Posted by Zechnophobe View Post
I rather liked my idea for a Griffon Rider. I didn't give it stats, but something like:


55 Attack
45 Defense
7 Initiative
6 Move
15% Crit
730 hit points
80-90 Damage
Leadership 1500

(I'm a little unsure of leadership to damage ratio here)

Has two abilities, one active, one passive.

Active: Griffon Dive. Similar to dragon dive, targets a square within 5. The Griffon Rider flies high into the air and comes crashing down at the point of contact, dealing 40-45 damage to adjacent units and pushing them back one square.
Passive: Whenever Griffon Rider gets a kill with a melee attack, it gives all other human units 1 Action point (As if a level 1 Fit of Energy were cast on them).

Oh, and I guess it flies, that was obvious right?

Should like like an oversized Royal Griffon being rode by a silver Armored Knight style unit, with a massive lance.
The main benefit to fit of energy is a 2nd turn. This won't really happen due to the unit's high Initiative unless you have them wait every time they would get a kill.
Reply With Quote