I would like there to be some moral choices in the next game. Being a double agent in AP is fun but branching would make the game more interesting and, more importantly, would further increase replayability. I'm thinking of quests such as the goblin/orc feud, helping out the necromancer(s), killing/saving Lady Magnet etc. Making either choice should have some substantial impact on the course of the game, not just a different amount of XP/rewards attached to each.
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