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Old 02-22-2010, 04:24 AM
Wolf_Rider Wolf_Rider is offline
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Join Date: Dec 2007
Location: Sydney, Australia
Posts: 1,677
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Once again, they can and have.

except FT hacks into NP software

But it is a bad way for head tracking to go... It should go the way joysticks/keyboards/mouses have, and use a standardised interface - which already exists. I've been saying this since the first page.

and I'm not disagreeing there


Most games recognise a few joysticks, Il-2 included, each with up to 8 axes and at least 32 buttons. There should be no need for any negotiation or approaches - IMO using the joystick or mouse interface is simply THE way to do it. I've been saying this since the first page also.

again, personally, I'm not in disagreement there. A lot of earlier (but still popular) games only recognise one though... they were made before pedals, throttles, etc came along.
All that would be need is for there to be some way of having some way for the "webcam tracker" talk to the joystick/ mouse interface? or develop an original interface?


I am unaware of the manner in which other trackers' creators have approached game devs.

It would be interesting to learn of exactly what has happened with regard to this... I know (from reading) BIS stated nobody approached them in an official and civilised capacity at first. It was only after the onslaught (basically) from a few was told to cease and desist... then a poll was held to determine if there enough users interested

My question: "YES or NO, Wolf_Rider: Should "BoB accept generic axis inputs for head angle and position"?"

Your answer: "what happens with third parties seeking inclusion in developer's product is between the developer and the third party." - Which is true, but not an answer to the question. So why write it?

Your second answer: "there should be no problem with any third party software accessing simconnect, devicelink, joystick api, or similar." - Which also avoids the question.

it answers your question perfectly and is actually all the one answer... and respectfully - live with it, if it is not in the format of which you demand

Do you understand the difference between trackers "accessing simconnect, devicelink, joystick api, or similar", and games listening to these protocols?

do you understand there is a difference between your original question and the modified one which you have tried to put forward?

Last edited by Wolf_Rider; 02-22-2010 at 04:33 AM.