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Old 02-20-2010, 12:14 PM
loreangelicus loreangelicus is offline
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Join Date: Sep 2009
Location: Jersey City, NJ USA
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Quote:
Originally Posted by WhYdOyOuThInKtHaThApPeNeD View Post
Yeah that mana shock is quite nice. I'll try to use the Emerald Green sometime. I've just never used them. I only used them in the early game when they were the only dragon available. Their speed of 7 is too low for me and if using a dragon I really like the benefit of the double hit from Red & Black fire, I totally exploit that. Plus R&B are much tougher imo.

I have a question about how the Emerald Green Dragon mana shock works. It seems to get more mana the more dragons are in the stack. But how much is the mana acquisition affected by the quantity of units that are shocked? Meaning, if I can only land between 2 stacks of enemy units will it give me less mana than if I got a situation where the mana shock hits 4 different stacks at the same time? Or how about if 1 of the enemy stacks being shocked only has very few units in it and the damage done by the shock far exceeds the total life of that stack, does it still give the same quantity of mana from that stack?

Probably the big turn-off for the mana shock, which is one big reason I don't use the EGD that much is it seems like sometimes I get like 1-2 mana from it even if other times I get as much as 24 mana (the most I can remember getting).

I wonder if I should put the question as a new topic in case some people don't read this far down in this one...
It would really be nice to know the exact and complete mechanics for how the the EGD mana shock works.
Well, I wasn't quite exactly comparing the EGDs to reds or blacks. I just think that they are the best units to Phantom since you don't usually need more mana to fuel the stream of Phantom EGDs.

I'm early in my game and I haven't used Phantom-EGDs yet, but in KBTL I had the lineup demoness-inquisitor-EGD-shaman-demon for my impossible Paladin game and pretty much dominated enemies (7-day game/no-loss) using the Phantom-EGD tactic. As with the Giant tactic you showed, just move the EGDs forward and leave one move space left (and in KBTL they almost always moved first due to relative high initiative) then cast Phantom on them. Move the Phantom EGD to the enemy lines and WAIT. Enemies will swarm and pummel them, but due to high defense they will survive; do mana blast.

Late-game I was getting back 18-35 mana with the initial mana blasts. And this was in KBTL where a Paladin could only Phantom less than 50% of the original EGD stack; in KBAP you even have the Summoner skill to increase this.

The thing is, you only do this the first 3-4 rounds or so. By then, you would have decimated the enemies and there really is no need to Phantom more in since they would get back less mana due to less enemies.

But you are still correct, in KBAP there are other tactics, and better ones at that. Compared to KBTL, KBAP increased the stats of level 4-5 units, which is why red and blacks are usable now (they had pathetic stats-to-leadership ration in KBTL, and the burning mechanic is better in KBAP). I currently use another tactic though, black knights-repair droids-guard droids-repair droids; easy no-loss battles for my impossible warrior game (so far).
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