Quote:
Originally Posted by Liz Shaw
Uh... I guessed!
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Quote:
Originally Posted by Liz Shaw
It should have been WEAPON_SLOT_MACHINEGUN! But still, the rifle isn't removed!
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Yes. The rifle slot is Actor.WEAPON_SLOT_MACHINEGUN.
I'm not sure that you using Actor.DropCurrentWeapon() correctly.
I can found examples with Level.GetPlayer(), not with another actors.
Perhaps this method can work with player only