The specs for 3D modelling are generally known and quite clear. They have been put together by 3rd party modellers several years ago while they were submitting planes directly to Maddox Games. They have been even posted on several mod community sites. Unfortunately there are very few modelers who have the patience to follow and stick to them.
In general we are open to cooperation with serious and dedicated modellers, progammers and texture artists who can get the job done within specified/agreed parameters. We are looking for those who are able to create complex modelling or programming usually from scratch rather than modifying existing IL-2 content.
1. The first step is to contact us via email:
daidalos.team@gmail.com We have already communicated this before.
2. Then we do a technical evaluation and give our honest feedback to the author on his project. If we recognize a perspective development, we offer our further cooperation.
3. Then we provide our remote support/tutorials through our private development forum where we can discuss technical stuff only.
That's how it is working right now and it is quite productive.
Quote:
Originally Posted by ben_wh
As we know, there are a lot of talented modders out there who have been developing new planes, maps and other content for the sim. However as pointed out by TD, some of these do not adhere to the standard used for other content currently in-game (e.g. polygon counts, FM)
My questions are:
1) Is there a set of published 'specs' for modders to follow for developing new content? (plane, map, FX, sound, etc.)
2) Is there an established process for modders to submit their content to TD for assessment to be included in official patch? Normally, a spec sheet would accompany the submitted content with key info (e.g. polygon count) to reflect compliance with standard specs.
This way the community can benefit from the products of the creative energy from modders, and TD can maintain control on the quality of content going into official patches, while TD members can focus on core improvement areas in their plan.
Quite possibly such process is already in place but then I do not have visibility into the inner workings of the patch development process. Just curious.
Cheers,
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