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Old 02-16-2010, 07:39 PM
13th Hsqn Protos 13th Hsqn Protos is offline
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Join Date: Nov 2007
Location: Canada, USA, Greece
Posts: 165
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S~! Coastie

Long time no see.

I have done a lot of experimenting with ATI and confirm flankers results with vertex. Its also the same with AnisotropicExt changing to 0 or 1 yeilds little to no difference.

I recently went to the darkside (temp rma my sapphire) with an Nvidia 275 GTX and must say that the performance increase is incredible.
Over 30 fps increase in Black Death average and minimum frames up by over 15fps.

My understanding is that SoW is going to be heavily optimized for Nvidia...... I hate to admit it but I think my move to Nvidia may be permanent.

Ati is not supporting S.o.W according to some devs..... highly doubt there will be anything really done to improve IL2

But keep pluggin

My settings FOR MAX visual quality while maintaining high frames as follows

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=0
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=0
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=1
Forest=3
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=0 (change as you see fit)
Effects=1 (change as you see fit)
ForceShaders1x=0
PolygonOffsetFactor=-0.0625
PolygonOffsetUnits=-3.0

Last edited by 13th Hsqn Protos; 02-16-2010 at 07:42 PM.
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