Chaps, try to think about it in economic terms.
There are 64 votes on this subject, in this thread, 54 of which want the kind of realism you are asking for.
I'm not sure how many people are currently working on SOW, but they all need to be paid every month. Development time is expensive. Additionally, every extra day, week or month is lost revenue - Oleg cannot sell that which is not ready.
What price to delay the game two/four/six months? Imagine, how many sales would that be? You can argue the sales will come in anyways, but Oleg has made it clear he cannot delay the release any more. He needs to get this out as soon as possible.
It would take time to implement features that a mere handful of people wish for, and clearly, given their exacting standards, and Oleg's desire to do things well, this would be very expensive.
Not everyone who will buy this game reads these forums. I'd say, in world terms, it's a tiny percentage.
Adding features to please a tiny, but vocal, minority makes no sense at all. Sorry guys, but that's the truth of it.
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