Quote:
Originally Posted by DGDobrev
Great minds think alike
I'm going for something similar right now. It's a slow going, but it most certainly provides good results. However, problem is I don't have the Black Helmet available (but I have other useful items, like belt of luck, dagger of judgment, twinkling boots, etc.), so I guess I'll either still do Black Knights or go for Bone Dragons - or even both. We'll see.
As for the question, I think the horn will do nicely. +5 to droid's attack is pretty nice if you're bent on using the droids. The trouble is that it is an artifact and the warrior gets only 1 artifact slot unless she gets Agvares or Elenhel as companions, but still, it is a decent addition if you go the droid way. I'm considering taking Trigger with me (something I have never done) - he boosts the crit of all rangers, which includes the droids and has a gloves/belt slot, so I won't be missing out on the second necropolis gloves pair.
So many options and so many choices  Certainly makes for a fun game.
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Warrior should get Elenhel, and mage should get Trigger so that the companion item slots complements the hero slots. This is for an undead-droid army though, other builds may demand other companions.
Yes, I'm certainly looking forward to mid to late game, when my army and items get completed.

As you can see in the screenshot I attached before, I got very early Elenhel via intelligence boost items and Depth of Thought. I also got the 2 Hand of Necropolis as early as my initial visit of Verona (shipwreck and a very tough battle of Castle Tront).
Speaking of the undead-droid build, I think adding a non-undead/droid unit could give it more flexibility. Adding emerald green dragon adds a high initiative, high movement tank via Phantom level 3; the phantom recovers the 25 mana spent for it by landing in the middle of the enemy and doing the mana blast ability. It would be a bit hard to resurrect if it incurs casualties though, since Turn Back Time is your only solution (Distortion level 3, but all classes go for this anyways), but the original EGD stack doesn't do battle anyways, and you would spam Phantom till the enemy is dominated, giving you 3 extra scapegoat units to tank. Another alternative is Royal Griffins. Transmute level 3 gives you 10 mana per enemy that dies, but more importantly gives you 20 mana per ally that dies. So you could actually spam Phantom level 1 (at 15 mana) so that your summons are relatively weak (guarantees that the phantomed royal griffin dies and not expires) and the resulting two summons (phantom royal griffin and its heavely guard) gives you back 40 mana total, a net gain of 25 mana. RG needs Resurrect level 3 though, and thus Order level 3 which I was hoping to skip.
But if you do get either EGDs or RGs, what do you drop?

Bone Dragons or Guard Droids?

sigh... RGs add high magic resistance, EGDs add good magic resistance and high fire resistance, and these resistances are what the undead-droid army lack. Then again, who needs resistances when you could easily bring back your losses? Sigh... even more decisions.
I just want to build the ultimate killer army. I know black knights, bone dragons and even repair droids could solo the enemies and even bosses, but if I wanted solo tactics I would have played mage. Overkill perhaps, but doesn't everyone like to overkill?
This build is good for PvP as well, if ever that gets added in.