Quote:
Originally Posted by Seeker
All this talk of planes, planes, planes.
Making the same mistake as in IL-2, 14 bazillion flyables but only two ever get used....
You need to focus on the game more, and click pits less.
We need to be be able to start the program up, select a plane at random from a drop down list and be able to start a meaningfull life as a pilot of that plane.
90 % of the people here have respect for FSX, have it probably installed but never use it. Think about that a second. There's no doubt that an FSX after market Spit is more detailed, and therefore "better" than an IL-2 Spit, but nearly all the guys here leave it in the hanger.
Why is that?
It's because IL-2 gives more immersion in being a Spit pilot that FSX does. In IL-2 you're doing what a Spit pilot does, in FSX you're doing what a Spit wanna be pilot does, chasing a Buchon around a perfectly moddeled Duxford to no effect.
It's the campaign modelling, the enviroment we fly in that'll make or break SOW, not clickable cockpits.
And pop up menus in the cockpit? Yeah right, that sounds really real for a 1940's analogue cockpit. Not.
Get real. Get thinking about why you want to be in that cockpit, and how the game will encourage and inculcate that.
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Let's face it, we're almost all WANNA BE warbird pilots. The only difference is that some of us want the experience to be closer to reality while others are happy with fantasy combat where the only thing you need to worry about is where the bad guys are.
A WWII fighter is a powerful and dangerous machine. Things can get out of hand very quickly if you don't know what you're doing. At the moment, you don't get that feeling with IL2.