Quote:
Originally Posted by Seeker
You need to focus on the game more, and click pits less.
We need to be be able to start the program up, select a plane at random from a drop down list and be able to start a meaningfull life as a pilot of that plane.
90 % of the people here have respect for FSX, have it probably installed but never use it. Think about that a second. There's no doubt that an FSX after market Spit is more detailed, and therefore "better" than an IL-2 Spit, but nearly all the guys here leave it in the hanger.
Why is that?
It's because IL-2 gives more immersion in being a Spit pilot that FSX does. In IL-2 you're doing what a Spit pilot does, in FSX you're doing what a Spit wanna be pilot does, chasing a Buchon around a perfectly moddeled Duxford to no effect.
It's the campaign modelling, the enviroment we fly in that'll make or break SOW, not clickable cockpits.
And pop up menus in the cockpit? Yeah right, that sounds really real for a 1940's analogue cockpit. Not.
Get real. Get thinking about why you want to be in that cockpit, and how the game will encourage and inculcate that.
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Could it not also be that IL-2 might run better, have better damage physics, better flight physics as well as better single player (I assume - never heard about single player with FSX - never tried it, don't own it)?
Desiring more realistic cockpits and ways of interacting with them does not mean wanting FSX.
Personal motives for liking/diving into something can vary greatly. Attempting to generalize the motives/preferences of IL-2 pilots is difficult. If categorizing the pilots into different generalized types, then that might be somewhat accurate.
In my own case, I appreciate all kinds of things, but especially I like authenticity (to history, especially in regards to the machinery used). I spend a lot of time trying to improve this where it lacks in IL-2 rather than flying. If it was already at a much higher level in regards to controls and cockpits I could skip that and only fly instead, being satisfied with the immersive, convincing simulation.