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Old 02-12-2010, 09:00 AM
MikkOwl MikkOwl is offline
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Location: Sweden
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Quote:
Originally Posted by Desode View Post
What was the final score in WWII ? Geez , I understand what your getting at but, It will never work. Competition is at the very core of any MP experience. Its the desire to strive to be the best. Therefore one cannot be the best if there is no score. This is even more so in Flight combat. I mean thats what made a Ace a Ace. Sure you can have ranks but a rank carries no weight if there is no score attached to it.


As for the final score in WWII ? I can say this, Nazi Germany lost so many planes and good pilots that they lost air superiority and that was the start of their End. Even though I don't know the exact number, of aircraft they lost. I know that it was great enough that they could no longer defend the skys over their land.

More importantly , just as you asked "what was the final score in WWII ?" to make a point. I will in turn ask " How many people know what Ace shot down how many aircraft ? "
I'm sure just about anyone on here, can tell you how many planes each Ace shot down.

Now if a flight game was say a persistent MMO style battle where one side as a whole won every 6 months, based on a Ticket bar that just represented how one side was winning or losing,,,,,,,, Then you may be able to do away with individual scores, however I doubt it. I personally could deal with that, as long as I knew it was helping my side. Thats just me though and I'm a very team work kind of gamer.


DESODE
I want to add my thoughts on the purpose of scoring.

The problem is that there's no wingmen that vouch for your accomplishments to the squadron/wing commander. There's no rewards. Nothing to prove how good you are performing to yourself and others, how much you have really helped your armed forces. And, without score, one cannot even compare one's performance to others (beyond statistics, which do not care about one's accomplishments, only keeps track of how long, how much, how many).

This is why I like score. But I don't like score that is not implemented well (shoulder shooting should not even exist mechanically. Steps should be taken to assign the kill to the person who did the most system critical damage and so on). When score is badly implemented, it promotes bad behaviour, and so then I would rather not have score to discourage that behaviour.
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