View Single Post
  #79  
Old 02-12-2010, 04:36 AM
MikkOwl MikkOwl is offline
Approved Member
 
Join Date: Jan 2010
Location: Sweden
Posts: 309
Default

Quote:
Originally Posted by Bearcat View Post
I hope you can incorporate that into the next update.. That's a great feature... especially the radiator axis...
I will put it back, fuel mix too. I mainly took them out before because it was a mammoth sized job to upgrade the whole thing to a more user friendly level (config free setup) and the documentation. I was afraid I would never finish that update if I had to do it for all features, so I prioritized.

Regarding radiator on axis (with bonus unecessary exposition! ): I found a Bf 110 manual from WW2 yesterday, written in English (it was based on captured specimens by the British who tested it and wrote a manual for their own pilots on how to use it). It had separate coolant radiator settings AND seperate oil cooler levers. In the game I noticed that when messing with the coolant radiator settings, the oil cooler levers actually moved separately. But like everything else, their setting copied themselves over to the other engine whenever selecting another. But hey, neat, separate radiators at least. Wonder if Team Daidalos will bother implementing the radiators separately or not (going to have to ask them). They do have radiator on axis, but their test vid showed the radiator levers moving in unison, as if not separate for each engine.


----

New features planned for version 3.3:

1. Radiator and fuel mix making a return
2. Possibility of prop pitch (because I have an itch for that).
3. Toe brakes (which have to manipulate the rudder to work properly on the ground) no longer manipulates rudder during take off, in flight, or landing.
4. Possibly .ini free setup method for individual engine buttons (toggle & feather).
5. Separate engine kill switches.

Last edited by MikkOwl; 02-12-2010 at 04:42 AM.
Reply With Quote