Some guys enjoy the aircraft themselves as much as the combat and really enjoy the challenge of learning the operating procedures for their favourite aircraft type. To them it adds a great deal of immersion and makes it feel like they are operating a real aircraft. It is also a great education tool as you start to take notice and understand the various features of the pit.
This doesn't mean we don't also enjoy the combat and tactics side of things. That is of course what is missing from the FSX series. If SOW can combine the two then the FSX crowd will flock to it.
I think there is a demand for real systems modeling and hopefully third party developers such as A2A will deliver one day.
I also think it is quite possible for both camps to exist quite happily together, with add-on packs and option settings etc.
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