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Old 02-09-2010, 12:02 AM
Blackdog_kt Blackdog_kt is offline
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Jesus, some of you guys are dogmatic or what?
The amount of switches included in Black Shark is so huge compared to a WWII fighter, that you could probably do all of the cockpits for the 11 flyables planned for SoW in the same amount of time. Nobody's forcing you to like it or use it, or telling you how to use it (mouse clicks or keyboard and stick buttons).
So, If you don't have to use it, why does it bother you if the rest of us get the option to?

Quote:
Originally Posted by nearmiss View Post
Blackdog

Do you have any idea how much work it would be to setup ever cockpit for all the aircraft we have in IL2.

Do you have any idea how difficult it would be to move between aircraft as a player. You'd practically have to marry one aircraft and stay with it or relearn all the controls and locations of those controls every time you attempted to fly the aircraft.

The startup sequence would run off users faster than you could give the software away for free.

The level of difficultly would take a air combat sim game that is pretty darn extraordinary for the genre and turn it into almost "full real" flight simulator. That is not what IL2 is about.

Airmailik above has the answer. Go buy the Black Shark and you'll have what you want. Remember how long it takes the devs to produce one aircraft, and think about how long it takes to become familiar enough with each aircraft to fly and fight with it well enough. Then you add on the weapons systems, counter-measures, radars, etc.

Most enthusiats of IL2 enjoy the WW2 genre air combat, because technology wasn't too developed. The aircraft were powerful enough, weapons were powerful enough, navigation wasn't a brain drain, flying and fighting required more skill than techno management.
No ill will against you, but i disagree completely. What you state is a perfectly respectable personal opinion, one that my opinion is directly opposite to. I'm not trying to convince you that my opinion holds more merit either.

What i'm saying is very simple but i'll have to say in the simplest of words and it might sound offensive to some. Let me assure you that it's not my intention to offend anyone, but i think that i'm not getting through because of my efforts to say it in pretty words and be polite, so i'll be blunt for a change. Again, this doesn't make you lesser sim pilots and it doesn't make me a better sim pilot, but it will sound bad even if i don't intend it to. So, now that we're done with disclaimers, what i'm trying to say is that the logic you outlined is exactly what i talked about before, it's what i feel is holding back the propeller era sims and dumbs them down.

I don't want to go fly Black Shark, because i too like simpler aircraft. What i want is to have the option to use a version of these aircraft that closely mimics the original in its entire operation and not just the parts of it that relate to shooting, because there are a dozen extra parameters that can affect survival and mission completion that i feel i'm missing out on. If you don't want it, you have the option to turn it off from the realism settings and fly IL2 with updated graphics and FM/DM. Nobody is going to hold it against you and it's not a criterion of superiority, after all sims are still games and each person is entitled to their fun.

So, my question to the people who object to this is as follows. Why do you want to force on the rest of us a style of gameplay that we find obsolete, less challenging and dumbed down, when it's clear that if we get it it won't be mandatory for you to use?

The only real reason one could argue against this is development time, but i think the argument doesn't hold much water, first because we've seen every nut and bolt modelled on vehicles that we will never have the chance to admire as we scream past at 300mph on a strafing run, and then because of certain bits of information that have surfaced.
From what we've seen in screenshots the past few months, there are a lot of HUD messages that mention specific aircraft subsystems so it seems they are infact already modelled.

If they are already in the game engine, all it takes is a patch 6 months after release to enable them and then the community will take it from there, making clickpit mods and HOTAS scripts for people to use them whichever way they find comfortable, whether that be mouse clicks, HOTAS buttons or telepathy. We don't care how it's done, we would just like to see it at some point and it will propel the title and the entire genre forward. You want a combat flight sim, i want a combat flight sim with a few extra goodies, the only difference is a couple of options in the realism settings and we can both fly the way we like.

I don't see what the problem is here, apart from development time which again, i think is a moot point if these things already exist in the game engine.

P.S. It seems they already are, i missed that post,thanks.

Quote:
Originally Posted by Antoninus View Post
That's not quite correct. Olegs latest statement about this issue quoted below says
something different. But I agree since the decision was already made it's pointless
to discuss this any further. Sometime in future the naysayers can convince
themselves that clickable cockpits can be indeed useful in a combat flight sim.

http://simhq.com/forum/ubbthreads.ph...ml#Post2732404
So, i guess we're all happy, both versions will be possible. If the two cockpit versions are also compatible online then the problem is solved
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