Blackdog
Do you have any idea how much work it would be to setup ever cockpit for all the aircraft we have in IL2.
Do you have any idea how difficult it would be to move between aircraft as a player. You'd practically have to marry one aircraft and stay with it or relearn all the controls and locations of those controls every time you attempted to fly the aircraft.
The startup sequence would run off users faster than you could give the software away for free.
The level of difficultly would take a air combat sim game that is pretty darn extraordinary for the genre and turn it into almost "full real" flight simulator. That is not what IL2 is about.
Airmailik above has the answer. Go buy the Black Shark and you'll have what you want. Remember how long it takes the devs to produce one aircraft, and think about how long it takes to become familiar enough with each aircraft to fly and fight with it well enough. Then you add on the weapons systems, counter-measures, radars, etc.
Most enthusiats of IL2 enjoy the WW2 genre air combat, because technology wasn't too developed. The aircraft were powerful enough, weapons were powerful enough, navigation wasn't a brain drain, flying and fighting required more skill than techno management.
Last edited by nearmiss; 02-08-2010 at 06:06 PM.
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