Quote:
Originally Posted by Flanker35M
S!
In OpenGL the blue hue is tied to TexFlags.UseVertexArrays=1, having it at 0 and no "blue hue" even the TexFlags.VertexArraysEXT=1 is used. Go figure.
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Thanks for this, I noticed the blue hue last night also, I'll try removing the UseVertexArrays=1 and setting it to 0. Will report back.
Also, if I set Water=2 and Effects=2 the graphics quality is way, way better than both set to 0, it's a significant improvement. Using OpenGL.