I voted no. In an air combat sim, you want controls which you can use without having to look for them - a good HOTAS setup. This is essentially what the real aircraft had anyway, at least for the important controls. Even making them optional is going to increase the complexity of the sim, and I'd rather see scarce resources used for the more immersive parts of the program: good AI, realistic FMs and all the rest. It is ok to have clickable controls on MSFS, where the pilot workload is lower, and being able to twiddle a knob is simpler tan having to remember some obscure command to adjust the autopilot rat-of-climb or something, but nobody is likely to use such a system in combat, if they actually expect to survive.
|