I would like to see a class mod that tweaks the Paladin class. I'm not sure if this is possible, but here's what I'd like to do:
I'd remove Power of Darkness from the Might tree
I'd remove Alchemy, Chaos Magic and Destruction from the Magic tree.
I'd add Higher Magic to the Magic Tree, but move it so the requirements would be Meditation and Summoner, instead of Meditation and Destruction.
I'd add Exorcism to the spells the paladin starts out knowing.
Here's my thinking:
Power of Darkness is a very unpaladin-y skill. Goodbye to it.
Same with Chaos Magic, and to a lesser extent Destruction. Paladin magic should be to support their troops, not to do direct damage. They still have access to lightning spells, magic pole-axe, etc so they have some DD magic, but it shouldn't be the focus of the class. Losing Chaos, but gaining Higher Magic would make for some interesting buff combos, without the abusive nuking ability. Might need to cap this at lvl 1 to prevent it from getting too powerful, but I really want to be able to cast a second buff in those first couple of rounds.
With only two magic schools to support, having access to Alchemy could mean this class would be swimming in crystals. So to help balance the awesome presence of Higher Magic, this goes away. There's still Neatness in the Mind tree to fall back on.
Exorcism is a very Paladin-y spell, and I think the Paladin should be able to put the undead to rest right off the bat. So she starts with that at lvl 1, in addition to healing. This is purely optional for flavor. Considering the Paladin needs to kill undead for her badge, this may be a bit unbalanced, but I have found this spell as early as Verona before, so why not give her a little leg up in the early game?
I think that the standard Paladin class should have gotten the +20/level leadership progression, because they seem to be the class that focuses more on their army than either the Dragon or the Spell Book. Warrior seems like she should be more about helping in the fight (rage/dragon skills) than standing back and leading the troops. The Warrior should have gotten the +15/level progression because of the enormous benefit of her dragon and +att +def skills.
However with the mod idea, the +15/level progression is fine for this Paladin, because she can properly buff her smaller army to keep up.
What do you guys think of my "Pure Paladin"? Is this even possible to fiddle with the skill trees that much?
Last edited by Habadacus; 02-02-2010 at 08:30 PM.
Reason: grammar
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