S!
The thing is that it all depends on the damage. How critical it is, where it is etc. A wing might hold a bit longer in level flight but certainly break under load..or have damage and still being able to withstand some maneuvers. Really hard to calculate as going this deep to structural modelling combined with modelling of gun damage + aerodynamical effects on the damaged area etc. would require a heapload of CPU power.
So I bet SoW will use something simplified but yet realistic enough. And your summary would be pretty close to it I guess.
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