S!
There is a difference MikkOwl. If the wing is under heavy load, for example in a tight turn and getting damaged by MG and/or cannon fire, it will result in critical failure much easier. A wing is designed to be able to deal with a certain amount of stress (G-load) and added external damage lowers this threshold considerably.
My physics are a bit rusty, but put it like this..In a tight turn the wing is under stress and forces try to bend it upwards due aerodynamics and weight of the aircraft(vectors). Now a burst of MG/cannon fire hits the stressed structure from above. Aircraft skin is a part of structure and gets severely damaged/torn away and internal structure is hit as well. This may weaken the wing beyond it's structural limits thus it snaps. Without damage it would hold.
So it would be nice to have this, but again how much fidelity do we want at the expense of the performance of the game?
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