This game really is GREAT, but there are some "holes" in it that makes cheesy strategies work too well in my opinion.
Some suggestions from me:
1. Make enemy heroes more effective by giving some of the better heroes two spell uses the first rounds (as humans get). Then it would be easier to program an AI that would recognize a small army and cast some weakness spell and then fire arrow to take out a single troll or dragon.
2. Even though units are partial randomized, the game could have some code that would make some armies have tougher combos (mix trolls and several groups of inquisitors in underground areas)
3. Rethink some mana/magic functionality to avoid the possibility of moving away from last enemy and heal forever.
4. Try to rebalance a bit so that level 5 doesnt totally rule the world (this is the basis of some one unit/stack strategies)
5. Introduce some new stuff like capture the castle (by occupying three central spots behind the enemy). Kill all ballistas (enemy units are defending some ballistas that are shooting at you every turn).
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