There is one, simple easy way to make sure nobody ever crashes on purpose: -5 points.
-1 point doesn't do a damn thing. It's ok for arcade mode, but for simulation, no way. Crashing your own plane completely negates shooting down an enemy plane. Especially if you're still in your plane, which means your air force lost a valuable pilot.
They could maybe allow bailouts - but only if it means a kill is automatically awarded to anyone who significantly damaged the plane, and if you have to wait 1 full minute to respawn.
I've never yet seen a plane run out of fuel in a 20-minute match. Ammo should be limited too, when possible. Either planes get killed often enough that it makes no difference, or you end up with a few planes that shoot from a mile away. I've disengaged and gotten way ahead of pursuing planes, and had them shoot me down 5 minutes later after firing hundreds of rounds.
The way it works now, if I run out of ammo, I don't generally respawn unless any opponent who was in a position to kill me when I ran out crashes or is killed. Then it's fair, because they respawn with full ammo again. I also will try to run an opponent down and smash into them if they can't kill me. Since it's nearly impossible to do to someone with skill, it seems fair.
This would work for team battle: no respawn until an entire team is killed off; then everyone dead respawns, and it's assumed the victorious team returned to base and reloaded for another sortie, so they're all at full ammo. That would be simulation.
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