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Old 01-25-2010, 12:47 PM
Rodney Rodney is offline
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Join Date: Jan 2010
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I used to fly IL2 in stereoscopic vision with edimensional glasses all the time. It looked absolutely amazing, absolutely fantastic. You really do not know what you are missing out on if you haven't flown IL2 in 3D. Once you've flown in 3D you can never go back to flying in 2D. I know I couldn't. And I didn't. That's why I stopped flying IL2 years ago when Nvidia mysteriously dropped support for 3D (on newer cards).

I recently bought a new pair of Nvidia's own stereoscopic glasses, now that they've brought back support. I'm pissed that I still can't use my old edimensional glasses and had to buy Nvidia's product but I'm not going to miss out on 3D. I still use my old 22" CRT - (that's why I kept my old CRT but now LCDs are running at 120Hz I guess I'll update) and as usual flying in 3D looks amazingly good, though these days all I fly is Black Shark. Boring game but the graphics in 3D is amazing.

Fortunately because SOW is using DirectX and not OpenGL the odds that stereoscopic vision won't work at all with SOW is negligibly small. You have no idea how happy I was when I heard Oleg had gone over to DirectX instead of OpenGL because I knew it would work in 3D (IL2 did work with OpenGL but getting it to work was a nightmare and eventually it didn't work at all).

The only question will be that things not really done in 3D will become apparent in stereoscopic vision. For example with MS FS invariably the runway lights and the sun are 2D not 3D and it really shows in stereo, though you don't notice it in 2D you sure do in 3D. I don't think Oleg takes short cuts like that though, so we shouldn't have problems. The old IL2 had no problems flying in stereo (I mean when it was working with the OpenGL thing and all) so I don't know why SoW would.

The only problem likely with SoW is as others have mentioned with the aiming reticle not being at the right distance in 3D. It did work in the old IL2 then something changed and it didn't but I found a compromise with the stereo settings that seemed to work enough to use it. Plus shooting things down just with tracers is a lot easier in 3D, you can judge distance between tracers and plane a hundred times easier in stereo. Also landing is a 100 times easier in full stereo 3D. I could never land any flight sim in 2D but in 3D its so easy (I'm not a particularly skillfull flyer but its vastly easier in 3D than 2D). Its also a ton easier flying really close to the ground without crashing in 3D because you can judge the distance so much better.

You guys who've never flown in 3D (proper stereo vision 3D) don't know what you've been missing out on. Of all the games that have ever been made SoW is THE game that should be in 3D. And I'm sure it will be.
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