if you change that - leadership of enemy encountered in normal mode (alead) - from 1.0 to 1.1 as rancor suggested, then shouldn't you change the corresponding (exp) to 1.1 too for the sake of balancing (in easier direction)
or i guess my question is, in the above screenshot, does the "exp" stand for experience from enemy combat? (like if you kill an archer in easy you get -- exparcherX0.5, where as if you killed an archer in normal you'd get -- exparcherX1) if that's the case then what would "spexp" stand for? and "rage" and "manarage"? that you get less rage and mana in harder modes than you would get in easier modes?
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