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Old 01-20-2010, 08:18 PM
pavned pavned is offline
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Quote:
Originally Posted by DGDobrev View Post
Hmmm. Interesting idea, but building up your castle is kind of dipping even further into the HOMM realm. I, for one, would be completely happy with it, though. I like building... However, since the game would need some quests, why not doing it another way? Do quests for structures - help the dwarves, they build up something (like a foundry for cannoneers). Help the elves, they build up something of your choice (like druid house), and so on. This way you will be able to modify the units to your playthrough, rather than having to hope for divine intervention to find a few paladins or black knights, for example. Since in KBTL and KBAP the hero is usually a keeper of the balance and tries to help everyone he/she sees, I doubt the multitude of races and their leaders would disagree that much.

The thing is, late 3DO/New World Computing already implemented that idea in Might and Magic VII, but not to such extent, and it can be a good basis for something new.

As for my original idea, there it is
http://forum.1cpublishing.eu/showpos...73&postcount=6
Sounds interesting, but more I think of it, more I think it needs to be kept really simple, a freshly bought castle should provide basic units for each specific race, up to level 3, for human you get peasant, archer, swordman and priest. Then you should be available to buy structures enabling you to upgrade the units available. A simple system enabling you to build 2 or 3 upgrades, like a building upgrading the priest to inquisitors and guardman to swordman. Then 1 last upgrade, really interesting, going from swordman to knight (or horseman) or combining your inquisitor training facility and your swordman training facility to get the paladin. Meaning you get either knights (or Horsemen) and Inquisitors as your ultimate units or just the paladin. That’s pretty much straightforward and involve only cash.

I agree with the Castle’s related side-quest or mini-campaign. Could be interesting to mix the races but in a way that still only race specific units can be available. Maybe something like the addition of an elves building in your humanland-based Castle would enable you to recruit ArchMages. Same for the elves, human building would enables the recruitment of druids. But I think the side-quest related to Castle should target the dynamic for items creation or scrolls creation.

Finally I do think that the follower concept should be kept, meaning that the available stock of units should be a function of your leadership and possible titles you get and even decision-related, meaning you’d been mean to the dwarf, but you buy your castle on dwarf land, you don’t get to grow the available stock of units as fast. At some point, if you get enough leadership and got the right titles you should have “horde” status for each stock of units available at your castles.
Since it would fit well for a “find a husband for amelie” campaign, I doubt you’d be able to get female companion, so a castle-steward could fill that void. The main point is that it needs to be kept simple. No resources management, only money.
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