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Originally Posted by Flanker35M
S!
Falcon 4.0 used multicore to an extent and being quite old game  So let's hope SoW will use more cores to even out the workload, could finally put my i7 to work!
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There was quite a bit of genius behind the development of Falcon 4. While not perfect by any stretch it was a multithreaded application back in the day of 1998. It basically gave the game a 40 -60% improvement of FPS when over the FLOT. The only time this really came into play was in the campaign mode. It ran the real time 2D world as a separate thread. It also helped out when dealing with the Disaggregation in the 3Dworld. Amazing game even to this day in its current form it has an even better improvement working with multiple cores.
FSX is a bit of a misnomer in terms of utilizing Multicore. The team kind of cheesed it a bit because all it does is deal with the preloading of the game when coming into other areas. Sure it helps out but nothing like leveraging other cores to handle things like AI, and Flight Modeling. To my knowledge there won’t be a real time campaign element to it. But like someone mentioned the sky has opened up in terms of processing power. Lots of memory now and CPU/GPUs to leverage.