Quote:
Originally Posted by yarbles
My only knowledge of apps designed to work in multi-core/cpu environments is stuff like Oracle in Solaris/Red Hat on Enterprise workstations. In order for those apps to be optimized to take full advantage of the 32 cpu workstations w/ 256 GB of RAM - an army of coders were employed. Oracle's business depends on optimized I/O. I think our expectations for BoB are way out of wack. Folks want crazy AI, DoD quality FMs, etc.. it won't happen. There just isn't enough man power in Oleg's lab to code the stuff to fully take advantage of the modern day computing power. I would imagine will get something similar to what we've already seen but w/ better eye candy. We may see BoB have a better handle on how to deal with more planes in the air and better terrian but other than that under a very restrictive budget, I wouldn't expect to see things much more advanced that what's already been done.
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Wow! Wouldn't that be something if SoW came out behind the power curve instead of ahead of it? You may be on to something, yarbles. Then again, people spent billion$ trying to come up with a gaming system that would run IL2 smoothly with all options turned on (only to be hindered by single-core processors). So it's possible that a lot of items in IL2 that caused stutters, and single-digit fps might actually perform quite well with a dual or a quad. Still, I'm filled with an exquisite dread that when SoW comes out even the most powerful gaming systems out there won't be able to run it full tilt. In LOMAC the clouds could be an fps-killer, not to mention the water (but that was a coding thing too, iirc). I wonder how much of an FPS killer flying over London will be? Wouldn't it be ironic if, in BoB, people avoided missions over London because the city, and the flak brought a modern gaming rig to it's knees? Will Oleg allow that to happen to an area so crucial to the game- play immersion and the title? I think Oleg will have so much going on in SoW that a dual-core will be the minimum requirement. Remember those screen shots of ground objects (that can be effected by damage)? Also, even with a small team, SoW_BoB has been quite a while in the making. So it's possible that there won't be a system that can run it at full tilt. Funny to think about, eh?
Flyby out