I like some (many) of the addition to the KB-AP but am a bit unhappy with the game flow and map. The game flow issue is balance; the game is easy at start (good); ramps up to be very difficult at lower/mid level (around level 14-20; when you first move to verona) and then becomes incredibly easy ('cept for the final two boss mobs). This makes it rather difficult to adjust game difficulty because of this rather sharp non-linear curve.
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Shops - yes there are more of them but there is a weirdness to what they sell. For instance last game I played (hard mage) there were tons of royal griffons but many mobs (like dermonolgoist (sp)) either did not load or (knights) loaded in very small quantity. This game (hard paladin) I just explored verona shops and there are TONS of (regular griffons) but no assassins or royal griffons. It almost seems like the game select some mob (griffon in this game) and then places it everywhere. (This game is going to be very hard unless something decent loads else where because mob selection up to verona (debir, scarlet, rusty, boa, verona) sucks big time (it makes my mage game look like a gold mine).
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The last thing I dislike is the map layout. In KB-TL there was a bit of backtracking but overall the maps themselves were some what interesting. In KB-AP for the most part the maps are not that interesting at all (many reusing parts from the previous game) and the last few islands are pathetic (I suspect the developer was rushed a bit; not sure but I get the feeling that map making for this game might be non-trivial).
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bugs: there are some weird bugs; for instance several times (2 or 3) I've defeated a stack and then instantly thrown back into combat with the same stack I just defeated.
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I do like the increase in item variety as well as a few other twitches in kb-ap but the flaws are quite annoying on a grand scale.
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