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Old 01-05-2010, 09:27 PM
Flanker35M Flanker35M is offline
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Join Date: Dec 2009
Location: Finland
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S!

So if it is hard and solid info that WoP is NOT based on IL2 engine, then I stand corrected. Might have got wrong info myself then and can admit it if I am wrong To my understanding Rise Of Flight is modified IL2 engine though. Has nice self shadowing and lighting on planes etc.

IL2 sure is 10 years old, but it has more content than ANY WW2 game yet. It will take SoW lot of time to bring even a fraction of it, like MTO etc. The curse word "modding" has done that to IL2 and of course Team Daidalos with bringing in new officially endorsed stuff. So it is far from dead Some code changes are a dream and sure not priority for OM

As of detailed structures or such in landscape. Personally I do not give a damn if the tractor in the field has the Massey-Ferguson stenciled on it when I zoom over it at around 500km/h or if every door knob in a town is individually made..you get the pic. Sure for screenshots or movies fine, but otherwise you do not see it while playing. Immersion does not need all bells and whistles

It is just waste of resources if going too deep to the detail factory I am an online player and there all that matters is PING and PERFORMANCE. You do NOT want stutter from hyperdetailed objects or stuff like that, it kills gameplay. And online you are not there to admire if grass sweeps in wind or the water is exactly the right color..you die if you day dream For an online the dots, plane shapes and such matter more than if a small gimmick is right or wrong on the ground.

Do not get me wrong, I like nice graphics. But they have to serve the game, NOT distract away from the game, replace content or decrease overall performance. SoW will be VERY intensive on your machine because it will have a high fidelity DM/FM + new AI and more planes in the air. Also plane models have far more details/polygons which all take more horsepower.

Even Oleg's team for sure has good programmers, there is a limit what one can do. A constant balance between being playable and just a nice slide show. Oleg would not make a game that would run just OK on today's rig and wait for better hardware to appear. He will release a product that runs on a broad spectrum = SALES and INCOME! Sure with the option for the tech freaks to bring their machines to their knees by turning it all ON in options A plus is that if SoW is DirectX 11 then both ATI(already) and nVidia(soon) will run it fine without gimmicks..Both manufacturers make cards that eat games for lunch.

Oh well, too long rant now. But IL2 is NOT dead, it could use at least some support still. WoP has potential, RoF even more so and is the only WW1 sim at the moment bringing back the bugs between your teeth SoW will start a new era, when released. So times are good for gamers
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