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Originally Posted by Flanker35M
S!
Hard core simmer or not, there are several things in WoP and RoF that clearly show how much IL2 engine can be improved with new code without a totally new GFX engine. IL2 original engine is like 10 years old now and there has not been any major updates in the code even hardware has improved since release.
WoP and RoF take advantage of this and it shows with far better performance in certain conditions, like over cities and with lot of fire/smoke and other action around. If these new code improvements could be brought to IL2 then it's life could be extended a lot longer for those who do not have the money to upgrade for SoW. Because the truth is that you will not run SoW at maximum settings and get smooth game play with most of the "regular" hardware people have these days. The majority still run "normal" machines, not these overclocked high eng beasts. These geeks are a minority or most of them play FPS games mostly.
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The WOP Gaijin game engine has nothing to do with the IL-2 game engine other than WOP borrowing IL-2's FM and AI. WOP does a very good job on their own terrain engine, but I doubt it will stand up to the detail in SOW's terrain engine. Every terrain object in SOW will be more detailed with an elevation terrain that will include river banks.
WOP does a excellent job combining the detail they do have in a very playable frame rate without those ugly LOD pop up buildings etc. Although WOP did this with very small maps.
This will be SOW biggest challenge getting much larger maps with far more detailed objects to work with playable frame rates with no pop ups. This will be quite the feat if they pull it off.
The IL-2 engine is ten years and old and its long past time for the immergence of a new more expandable game engine.