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Old 01-05-2010, 05:00 PM
Feuerfalke Feuerfalke is offline
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Join Date: Jan 2008
Location: Germany
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Quote:
Originally Posted by sweln View Post
Well anyway I'm very curious about what will SoW look like with all options activated.
Oleg should post something close to actual footage with most of graphical options activated.

From what I can see ground detail and ground units are REALLY better than what WoP offers (grass, very decent modellisation of tanks, AA canons etc).
Same way, ingame physics and models are better : boats don't just explode always in the same way. Really good.

I'm just worried about all the FX stuff, and I have no idea if SoW will feature many eye candies.

examples :

Self shadow (used in Crysis, Far Cry 2, WoP PC version (only on planes), HAWX, Ghost Recon Warfighter) :


Looks great when applied on clouds. Too bad it's not the case in WoP.

And other stuff like heat effect, haze, real time shadows for everything, etc.

With nowadays computers and the power that will be available in 6 months / 1 year, it is absolutly correct to imagine Crysis (2 years now!) graphical quality in a sim, without activating AA, Anistropic and Vsync.
Actually, that's not self-shadowing, it's atmospheric effects to simulate what's called "Ray of god". The shadows themselves in the screenshot are not realistic at all, as the objects only cast shadows on the ground, but not on other objects and there is no difference between the lighting of the objects under the shadow and in the direct sun.
(Apart from that, the term ray of god is because you can see brighter areas against the surrounding - it highly doubtful that you'd see such a single shadow on a bright day - the brighter areas would simply predominate the darker areas, blinding you)

Last edited by Feuerfalke; 01-05-2010 at 05:06 PM.
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