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Old 01-04-2010, 01:13 PM
Dubbedinenglish Dubbedinenglish is offline
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Quote:
Originally Posted by stealth finger View Post
theres no such thing as a patch limit. Games can have as many patches released as needed. Its more the cost involved that decides if theyre released. The publishers have to pay for its creation and submitting as many times as is required etc If the publishers dont see the benefit it wont get done. Clan support shouldve been in from the get go anyway and they had 2 or 3 patches that never fixed the arty glitch that was there from the start anyway so bad company (as much as i love it) probably isn't the best example
There is. Patches can't be larger than 256 mb (if I remember correctly) because of the arcade. That is why after the limit it appears as DLC in the marketplace not a patch.

Anyway as far multiplaform it is because of the cell's architecture that most multiplatform games suffer. Most studios dev on the 360 and port to the PS3, and that doesn't take advantage to the multicore design on the cell and to harness its power. Multiplatform games that dev on Ps3 first show better on the PS3 like Burnout Paradise.

As far IL-2 goes I think time and budget are the main factors. Though with the patch limit I don't think we'll see the 'pits in the form of a patch, but rather as DLC.
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