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Originally Posted by Houndstone Hawk
I'm an owner of PS3 & 360 consoles & at the moment, the 360 will always have the edge on multiplatform games, for some reason unknown to me...I'm not saying the PS3's a bad machine; it shows it's potential on it's dedicated titles like Uncharted 2 & Killzone 2 but it really doesn't seem to do port titles very well.
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It's because the XBox is essentially an extension of PC development, so engines built for PC extend well and easily to it. Where as the PS3 is a completely different beast born of the minds of crazy Japanese guys
It's fantastic hardware (find me something equalling Uncharted 2 on XBox), but, as you say, that doesn't tend to get exploited by cross-platform titles. We're lucky if they are even equivalent to other platforms (Bayonetta being a most recent example).
In my experience, the only way cross-platform games have suffered on PS3 is due to the lack of guaranteed hard drive on XBox and the measely patch limits imposed by Microsoft. For example, Battlefield Bad Company could easily have had clan support and all the other features requested by the community patched in, but it had reached the patch limit on XBox. So they're not going to bother doing it just for PS3.
Quote:
Originally Posted by Houndstone Hawk
I agree with your PC multiplay analogy; it's all about the setup & the hardware used...
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And that is why I prefer console gaming over PC. Sure you get more features and better graphics and free/frequent updates and whatnot, but I prefer to know that the guy owning me is owning me through skill, and not increased draw distance and/or better peripherals.