S!
Desode..true

In 80's when most of today's IL2 hotshots were still crapping their nappies we were fiddling with the floppies, cassettes and TurboLoaders

Commodore 64 was great until Amiga500 came and ruined my day

But time goes on and it is youth that rule now..hehe!
As of WoP and IL2. WoP is based on IL2 engine if I am not mistaken, but seems it has been heavily modified. What IL2 engine could take from WoP, making IL2 totally new game would be in my opinion the following:
1) Lighting. Self shadows and lighting in general is improved over IL2.
2) Sound engine. No more cracks, pops or planes heard miles away etc.
3) Code how big cities are handled! Look at demo and Berlin mission, not a single stutter or slowdown even with a lot of action. Seems that WoP let's the GPU do the work instead of CPU.
4) Plane models smoothened out, more detail. He111 for example, compare to IL2 and you know what I mean
Those are some pointers. In general it seems WoP is using newer OpenGL than IL2(has v1.1 I think) and has better performance even under heavy action. So combine the code improvements to IL2 with all the new content and huh, we have a colossal game still..after 10 years of existence! Maybe we should hijack Gaijin guys and persuade them to improve IL2
RoF also shows how IL2 engine can be improved and updated. If IL2 would get a treatment like that it would keep a lot of people with not so HiTech computers very happy

SoW will demand a LOT of power if you want both eye candy to the maximum and complex FM/DM. OR Oleg's team have created a code that can simulate all this on a regular desktop machine not requiring a super computer