having read and seen tons of data on the graphics i would like oleg to maybe give us all a taste of the sound engine that will come with SOW?
i really hope its a major improvement over the old il2 sounds, where imo very poor indeed.
good news is we have better hardware today to capture and playback audio with examples being the splendid x-fi audio cards with HD effects.
trick is to try capture and code in the doppler shift effect of distant props in the external and flyby in game.
rather than a dull drone flypast audio looped sample.
looped samples are fine for camera externals .
for flybys and distant we need somthing special. thats where hopefully hd effects come in , and some good coding on the audio side of things.
anyway heres a real clip of some fine war birds. note the beautiful engine tones. this is what we want to hear in SOW.
link
anyway keep up the great work dev team , fingers crossed on a early 2010 launch on SOW.