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Old 12-31-2009, 04:45 AM
lauvhk lauvhk is offline
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Join Date: Nov 2008
Posts: 147
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1. In terms of world design, it might be a matter of taste but I do not think AP is better than TL. Almost everywhere is an island with the exception of the land connection between Montero and Verona. And then every island/continent is almost the same, just one big landmass in the middle without any spinoff.

2. Multiple starting areas with different setup and different story lines. Need I say more?

3. The companion/armor bearer system can be improved. Most of them - both in AP and TL - are rather passively involved in the battlefield with the exception of Agvares. For example, a ranger/trapper companion can lay traps and call nature (yes I would advocate moving these features to the companion instead of piling up on the hero for larger differentiation) or a commander companion that could encircle the enemy at the start of the fight, split/combine armies at will and make coordinated attack/defense to improve overall power.

4. Reworks the medal, especially those that involve certain units, like Archmage or those dealing Fire/Poison Damage. Or design medals based on unit types and enhance the specific units ability - say I could improve the excavating abilities by frequently using pirate/sea dog.
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