Quote:
Originally Posted by winny
My logic is sound. My explaination may be a little confused...
What I'm saying is that if you turn your head right to "look" right in game, your eyes will then be looking to your left to be able to see the screen.
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You only need to move your head slightly, and it's quite intuitive when you do it. Your eye stays in place because the brain is just setup to work that way, even though you're "looking left" you're not thinking about your eyes, you're thinking about where you want to look in game, which is "right" and to look right you move your head right. (the only way to really show someone is to sit them down and have them try it)
The TrackIR system uses reflectors that reside on the rim of a baseball hat. 2 in front, one in back (in the middle).
To look all the way behind me in FSX and other Flight Simulator games, I simply turn my head about 10, maybe 15 degrees... It even tracks the rotation of your head, which adds an extra feel of realism to the effect, and that is something you can't do with hat switches or the PS3 controller... You can also use it to zoom in, without actually getting close to the monitor, just lean forward a bit and it will zoom in.
The only drawback with them is when you move to an angle where the camera cannot track you, it generally gives you an undesirable viewpoint... but just set it up right and that isn't a problem. (it also usually requires low lighting).