I don't know about distance as much as I'd like to be able to pick out the enemy from above looking down. I constantly am losing the little 2pixels when I'm in furrballs. The ground color changes often make it very difficult to pick out the enemy.
You sure can't kill the enemy from 40K with IL2 weapons. So, I can't imagine why greater distance views help that much.
We don't have 3d visuals, nor do we have good light reflection views. Improvements in light reflection and color renders would probably make a better improvement for air combat.
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