Quote:
Originally Posted by winny
Hmm. I can see how it would be useful for looking around the framework of the cockpit. However turning your head left and having to look right (at the screen) seems totally counterintuitive. The whole point of turning your head to the right is so you can look right.. With this you end up looking left.
Does anyone use this in conjunction with a VR type headset? As I said before it's pointless without one.
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I'm afraid I can't understand your logic atall on this one winny. When you look left, right, up, down, where ever, your eyes are always planted firmly to the screen & so you're never really moving your head to the left & looking right at all. It's an absolutely natural experience & a great way to overcome the limitations of playing a game on a 2-D screen.
Whatever your head does is mirrored perfectly in the game & the movement in real time is so slight, you are always in constant eye contact with the screen & always with the utmost of comfort.
Regards to your last sentence; you've confused the hell out of me to be brutally honest. When you say VR type headset, do you mean the sensors that have to be worn with the Track IR system? If so then yes. As I explained in the video, Track IR consists of a USB Infrared camera that is placed around eye height, on top the monitor or screen. The user then wears some form of sensor on the head, be it a clip that attaches to the front of a baseball cap, or a more hi-tech gadget that can clip onto a headset or a simple headband (which I use).
I was hoping that my video showing the simple wireframe models would've answered your questions. Oh well. Good try I guess, lol.