Since any video game will understandibly have a very limited field of vision, I almost always lose sight of my opponent when I try to yo-yo at speed. With this game I find that the only way to change direction quickly is to back off throttle sharply for just a split second as I enter the turn, then add power as soon as I can once my turn is established. This is one aspect of flight sim games that is decidedly UN-realistic, as one would almost never reduce power in a live aircraft in actual combat, and one would certainly never abuse a turbo-charged piston aircraft engine the way we do all the time in BoP. I also never heard of "combat flaps" before I started playing video games. The Spitfire for example had split flaps with only 2 settings, full up or down 90 degrees. Why would anyone add the drag of a split flap before entering combat? All this game play add on stuff may take away from the realism, but it is also fun so what the heck.
Last edited by flynlion; 12-26-2009 at 06:46 AM.
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