Quote:
Originally Posted by boty
Well, in this situation, the best for AI is to make me end the game prematurely. AI had no chance to win, but at that time all I wanted was to delay the game to have time to repair my droids and also to find more chests with the pet dragon. A clever AI would chase a slower unit. Playing this game I found situations when AI act cleverly. When I set a trap with the purpose to eliminate the entire unit of archers, they prefered hand to hand attack and got killed, so I failed with my trap. That was clever.
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You're asking for a lot. Also, you're asking for something that is outside the context of the game. The mob you're fighting isn't supposed to be some unified meta-opponent for the whole game. It is supposed to be a random group of monsters out to kill you, not something willing to sacrifice itself for the benefit of the mob union.
As to traps, I'm pretty sure that's random behavior (I personal find that ranged units will actually step away from an adjacent unit most of the time). Trap as, as a concept, are supposed to be invisible to the movement AI (hence the ability to stick it in predictable places). If the movement AI knew where traps were, that wouldn't be "clever", that would simply be AI cheating (by knowing what it shouldn't know).