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Old 12-19-2009, 05:49 PM
Amidamaru86 Amidamaru86 is offline
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Join Date: Nov 2008
Posts: 25
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Stonewall is awsome, finished the game once already on impossible with a warrior, but there is a drawback = stone wall starts to be effective once it gets about 2000 hp, I remember that once my stone wall had 5000 hp, it could hold 250 veteran orcs for a few turns, and that is awsome for ranged units.

But what I mean by using stone wall is once the enemy army is destroyed completely, and has 1 unit left, then block it with stone wall and weaken it as much as you can, so for instance lets say 25 bears blocked by a stone wall with 5000 hp = infinite number of turns, and you can ress/sacricife all you want, so lets say you lost 80% of your army, you will be able to ress them all, although it will take some turns, the most important thing is to keep the rage/mana flowing with calm rage/the +rage from inquisitors, the good thing about that is you can phantom 1 inquisitor and he will have like 3x +rage spell

Also, I think mana accelerator in my opinion is a dragon leveler, although I do not know the equasion which gives exp per rage used, but If for instance I use 1x dragon dive which has 2 turns rest, and 2x mana accelerator which has 1 turn rest, shouldn't the exp be more or less the same ? or the mana accelerator exp gain is totally low ?

Edit: Found a post with:

Quote:
I have already posted it is some thread - it is for max level, but you can get a decent idea which are the most "profitable" to use. Well, with the restructuring the forum, I'm not certain where it is, so...

Crushing blow - 34 Xp
Treasure Searcher - 17 Xp
Ball of Lightning - 46 Xp
Mana Accelerator - 29 Xp
Mystic Egg - 44 Xp
Stone Wall - 39 Xp
Dragon Dive - 28 Xp
Fiery Phantoms - 37 Xp
Lava Call - 40 Xp
So 2x Mana accelerator = 29x2 = 58 exp, 1x Dragon dive = 28 exp

Last edited by Amidamaru86; 12-19-2009 at 07:42 PM.
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