The clouds have the potential to be superb, especially lighting-wise but the lower part is still not flat enough: seen from very close, almost at the base, such a cloud does appear fragmented but from afar the aspect is almost perfectly flat and this goes for every convection-originated cloud except at the very beginning and at the end of its life; another exception being when rain/hail/snow is dropping from the cloud.
Considering this is really Weather 101 knowledge (not to say everyday observation) and many of OM team members are themselves RL pilots, I have no doubt they know that well.
I just hope that FPS matters will not prevent adding this last important touch of realism (which is not that simple to add: computations related to temperature, pressure, air mass nature and altitude plus some randomization have to be done to obtain a realistic result...these are fortunately slow evolutions compared to the speed of flight computations!)
I still remember a PPT presentation of preliminary research in the cloud dynamics made in Russian by a MG team member who was showing a deep understanding of weather so I expect being pleasantly surprised!
JV
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