View Single Post
  #6  
Old 12-13-2009, 08:18 PM
Akimbo Akimbo is offline
Approved Member
 
Join Date: May 2009
Posts: 92
Default

Quote:
Originally Posted by Coin-coin le Canapin View Post
These units have "archer" in their abilities :

Beholder
Bowman
Catapult
Elf
Evil Beholder
Goblin
Hunter
Repair Droid
Royal Thorn
Skeleton Archer
Thorn Hunter
Cyclops

I don't really understand why some (or the majority) of these one shouldn't be affected by skills concerning Archers units. :/
It would be so nice if any developper could reply to your thread.
Meh, the only units that seem to actually count as archers are:

Elf Archer
Hunter
Skeleton Archer
Bowman (Human)

Literally the ones with bows, so despite all having the "Archer" ability, most of them don't count.

I'm considering adding zombies to my force (the tougher ones) to see if the "Pass" ability works as I think it does, i.e. will allow my Skeleton Archers another attack on that turn. A bit like having two units of skele archers
Reply With Quote