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Old 12-13-2009, 01:11 PM
InfiniteStates InfiniteStates is offline
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Quote:
Originally Posted by Deascendent View Post
"the way of the capitalist?? "

WTF? In any other form of government/economy games would be a shit ton worse, wtf is up with all the anti capitalism rhetoric going around these days?? There is not a SINGLE system out there that could or will EVER work better. Ideological idiotic liberalism is taking over every avenue of thought these days... wow, people love to complain about things they don't know anything.. and even worse... they don't have ANY viable replacement for what they're advocating against.
You feel better? I was talking about how business practises don't work in favour of the consumer, unless it happens to coincide with a practise that also benefits the business as well. I was not commenting on systems of government or ideologies. But it sounds like you had an issue you needed to air.

Quote:
Originally Posted by Deascendent View Post
Oh, and enough of the crap about how game makers just want to get their product to market as quick and cheap as possible.. you do realize that idea is complete bullshit, people are smarter than that, most companies realize that with a little more investment and innovation in the product, the gains in more demand will make the extra work worth the effort... god, I can't believe I used to mumble the same liberal ideology... again, people just LOVE to complain without knowing how good we have it... pathetic.


Sorry for the rant.
That's just not true. Publishers realise that even great games can sink in the market without trace, while the crappiest film license game can and probably will sell tonnes of units despite a critical panning. And why do you think some of the bigger publishers are now happy to put out what essentially amount to betas and then patch them later if the demand requires it? Because it saves them money. Similarly I see time and again cool features get cut in favour of reduced developement and QA time. How does that benefit the end-user?

My point was reinforcing the good and valid point hawk made - games used to be produced with a lot more love and care than they are today. Partly because the business men didn't really understand the creative process involved, and partly because the teams required were a lot smaller.

Just out of interest, do you work in the games industry?
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