You got it. All you have to do is put the edited file (you don't even have to rezip it) into the \data\mods folder and it will override the original in ses.kfs or data.kfs or wherever. So for me I ended up with a bunch of .atom files plus some other .txt files in my mods folder and the game uses them instead of the ones that are still zipped in ses.kfs or data.kfs. Highly convenient that it works this way because if you want to go back to the original game you can just move stuff out of the mods folder.
|