Quote:
Originally Posted by Damask
Yup, you guys are right: it's much easier just to edit the spells, which is what I ultimately ended up doing. Also, if you want special skills like the Inquisitor's Resurrection or the Paladin's Second Wind to work on races they normally don't you can edit those in the .atom files of the unit they belong too. Very cool stuff.
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Nice, good to hear it works. Could you (or someone) clear up for me: Once you edit/mod a copy of the file, do you then place it into the mods folder, where it will override the original?