About 1. The morale between HOMM and KB is quite different. In KB the morale simply affects your unit stats. I cannot remember exactly what it is in HOMM5 but it definitely affects unit initiative. When a unit is motivated with high morale, it will gain initiative so that it can act again sooner than it supposed to be. Even prior to HOMM5, morale acts in the way that the unit either receives an instant second move for high morale or completely loses its turn due to bad morale.
So in order to incorporate such element, it will require a significant rework of KB combat mechanics. I am not so sure if it worths the effort.
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